D:/Zythum/DinoKod/Mod_Aeternis_Client/A_WinGame.h

00001 //---------------------------------------------------------------------------------------------
00002 //      This file is a part of "DinoKod".
00003 //      Copyright © 2003 Dino Productions. All Rights Reserved.
00004 //      
00005 //      File                    : A_WinGame.h
00006 //      Author                  : Sebastien LEIX        sebastien.leix@wanadoo.fr
00007 //      Date                    : 16/05/2003
00008 //      Modification    :
00009 //
00010 //---------------------------------------------------------------------------------------------
00011 #ifndef __AWINGAME_H__
00012 #define __AWINGAME_H__
00013 
00014 #include "Mod_Aeternis_Client/Mod_Aeternis_ClientDll.h"
00015 #include "Interface/Win.h"
00016 #include "Interface/Button.h"
00017 
00018 //------------------------------------------------------------------------------------------
00019 class MOD_AETERNIS_CLIENT_API KAWinGame : public KWin
00020 {
00021 protected:
00022         KSHADER                         m_hBackGround;
00023         KButton*                        m_pButtonReturnGame;
00024         KButton*                        m_pButtonOptions;
00025         KButton*                        m_pButtonReturnMenu;
00026         KButton*                        m_pButtonQuit;
00027         bool                            m_bConnect;
00028 
00029 public:
00030         KAWinGame( KWin* pFather, KFPt& Pos, KFPt& Size, KInterface* pInterface );
00031         ~KAWinGame();
00032 
00033         virtual void    Display();
00034         virtual void    Manage();
00035 
00036         // Load/Unload
00037         virtual void    Load();
00038         virtual void    Unload();
00039 };
00040 
00041 #endif  __WAINGAME_H__

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