D:/Zythum/DinoKod/Mod_Aeternis_Client/A_WinHUD.h

00001 //---------------------------------------------------------------------------------------------
00002 //      This file is a part of "DinoKod".
00003 //      Copyright © 2003 Dino Productions. All Rights Reserved.
00004 //      
00005 //      File                    : A_WinHUD.h
00006 //      Author                  : Sebastien LEIX        sebastien.leix@wanadoo.fr
00007 //      Date                    : 16/06/2003
00008 //      Modification    :
00009 //
00010 //---------------------------------------------------------------------------------------------
00011 #ifndef __AWINHUD_H__
00012 #define __AWINHUD_H__
00013 
00014 #include "Mod_Aeternis_Client/Mod_Aeternis_ClientDll.h"
00015 #include "Mod_Aeternis/A_GameMessDefs.h"
00016 #include "Mod_Aeternis/A_Team.h"
00017 #include "Interface/Win.h"
00018 #include "Interface/Button.h"
00019 
00020 //------------------------------------------------------------------------------------------
00021 class MOD_AETERNIS_CLIENT_API KAWinHUD : public KWin
00022 {
00023 protected:
00024         KSHADER                                 m_hBackGround;
00025         KSHADER                                 m_hHud;
00026         KSHADER                                 m_hNumbers;
00027     bool                    m_bDisplayVoiceCommand ;
00028         float                                   m_fRadarPercentOutOfScreen ;
00029         float                                   m_fWeaponBlocPercentOutOfScreen ;
00030         float                                   m_fFlagBlocPercentOutOfScreen ;
00031         float                                   m_fStatusBlocPercentOutOfScreen ;
00032         bool                                    m_bDisplayRadar ;
00033         bool                                    m_bDisplayFlagBloc ;
00034         bool                                    m_bDisplayWeaponBloc ;
00035         bool                                    m_bDisplayStatusBloc ;
00036         KStr                                    m_psVoiceCommand[KAGVC_COUNT];
00037         KTIME                                   m_BloodTime;
00038         KTIME                                   m_BloodDuration;
00039 
00040         void                                    DisplayNumber( KFPt& Pos, KFPt& Size, s32 Number, KCOLOR Color, KCOLOR Specular );
00041         void                                    DisplayNumbers( KFPt& Pos, KFPt& Size, s32 Numbers, KCOLOR Color = KRGB_WHITE, KCOLOR Specular = KRGB_BLACK );
00042         void                                    DisplayAmmo( s32 Ammo );
00043         void                                    DisplayLife( KHEALTH Health );
00044         void                                    DisplayRadar( KMATEAM Team, float Zoom = 1.0f );
00045         void                                    DisplayStatusPanel( KMATEAM Team, KAGAMEFLAGMODE RedFlagMode, s32 RedScore, KAGAMEFLAGMODE BlueFlagMode, s32 BlueScore, KHEALTH Health );
00046         void                                    DisplayWeaponPanel( KFPt& Pos, KMATEAM Team );
00047         void                                    DisplayFlagPanel( KFPt& Pos, KMATEAM Team );
00048         void                                    DisplayInventory(KMATEAM Team) ;
00049         void                                    DisplayFlag( KAGAMEFLAGMODE FlagMode, KMATEAM Team, s32 Score );
00050         void                                    GetFlagUV( KAGAMEFLAGMODE FlagMode, float* pTU, float* pTV );
00051         KCOLOR                                  GetTeamColor( KMATEAM Team );
00052 //      void                                    DisplayCrosshair();
00053         void                                    DisplayBlood();
00054 
00055 public:
00056         KAWinHUD( KWin* pFather, KFPt& Pos, KFPt& Size, KInterface* pInterface );
00057         ~KAWinHUD();
00058 
00059         virtual void                    Display();
00060         virtual void                    Manage();
00061 
00062         void                                    DisplayTime() ;
00063         void                                    DisplayRadar( bool bDisplay );
00064     void                    DisplayVoiceCommand(bool bDisplay) ;
00065         void                                    ShowBlood( KDAMAGE Damage );
00066 
00067         // Load/Unload
00068         virtual void    Load();
00069         virtual void    Unload();
00070 
00071         virtual bool    OnKeyDown( u32 VirtKey, u32 KeyData );
00072 };
00073 
00074 #endif  __AWINHUD_H__

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