00001 #include "Server/Client.h" 00002 #include "Network/NetMsg.h" 00003 #include "Game/ServerPlayer.h" 00004 00005 //--------------------------------------------------------------------------------------------------------------------- 00006 KServerPlayer::KServerPlayer() 00007 : KPlayer() 00008 { 00009 } 00010 00011 //--------------------------------------------------------------------------------------------------------------------- 00012 KServerPlayer::~KServerPlayer() 00013 { 00014 } 00015 00016 //--------------------------------------------------------------------------------------------------------------------- 00017 void KServerPlayer::SetpClient( KClient* pClient ) 00018 { 00019 m_pClient = pClient; 00020 m_pSocket = (KUDPSocket*)pClient->GetSocket(); 00021 }
1.5.1-p1