D:/Zythum/DinoKod/Game/ServerPlayer.h

00001 #ifndef __SERVERPLAYER_H__
00002 #define __SERVERPLAYER_H__
00003 
00004 #include "Game/GameDll.h"
00005 #include "Game/Player.h"
00006 
00007 class KUDPSocket;
00008 class KClient;
00009 
00010 //---------------------------------------------------------------------------------------------------------------------
00011 class GAME_API KServerPlayer : public KPlayer
00012 {
00013 protected:
00014         KUDPSocket*                             m_pSocket;
00015         KClient*                                m_pClient;
00016 
00017 public:
00018         KServerPlayer();
00019         virtual ~KServerPlayer();
00020 
00021         void                                    SetpClient( KClient* pClient );
00022 
00023         KUDPSocket*                             GetpSocket()                                                                    { return m_pSocket;                                                                                     }
00024         KClient*                                GetpClient()                                                                    { return m_pClient;                                                                                     }
00025 };
00026 
00027 #endif  __SERVERPLAYER_H__

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