D:/Zythum/DinoKod/Game/ServerWorld.h

00001 #ifndef __SERVERWORLD_H__
00002 #define __SERVERWORLD_H__
00003 
00004 #include "Game/GameDll.h"
00005 #include "Game/World.h"
00006 
00007 class KServerGameManager;
00008 
00009 //---------------------------------------------------------------------------------------------------------------------
00010 class GAME_API KServerWorld : public KWorld
00011 {
00012 protected:
00013         virtual s32                             LoadBsp( KStr& sMapName );
00014 
00015 public:
00016                                                         KServerWorld( KServerGameManager* pServerGameManager );
00017         virtual                                 ~KServerWorld();
00018                                                         
00019         bool                                    Init();
00020         void                                    End();
00021 
00022         KServerGameManager*             GetpServerGameManager()         { return (KServerGameManager*)m_pGameManager;   }
00023 };
00024 
00025 #endif  __SERVERWORLD_H__

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